Burning dragon
skull
skull
5
Creature - dragon
5
5
2
5
Flying, haste
skull
skull
skull
: This deals 1 damage to all enemy adjacent
board cards.
F
Altar Of Fire
skull
skull
skull
1
Artifact
0
0
0
1
skull
skull
skull
: This deals 1 damage to target board card.
F
Inferno
skull
skull
skull
2
Sorcery
Each player chooses 2 buildings, then sacrifices the rest.
F
Rushing ward
skull
skull
2
Artifact
0
0
0
1
Sacrifice a building: This deals 1 damage to target board card.
F
Avalanche Knight
skull
skull
2
Creature - knight
3
3
2
3
When this enters the battlefield,
you may pay
2
.
If you do, destroy
target building.
F
Fire Elemental
skull
skull
3
Creature - elemental
4
4
2
4
Haste
F
Fire
skull
skull
2
Sorcery
Destroy target building.
F
Burn
skull
2
Wizardry
This deals 2 damage to target board card.
F
Blaze
skull
skull
X
Sorcery
This deals X damage to target board card.
F
Extender
skull
3
Artifact
0
0
0
1
When any creature moves, add
skull
to your energy pool.
F
Demon
skull
1
Creature - demon
2
1
2
2
Protection from azure
F
Fiend
skull
Creature - fiend
2
0
2
1
When this attacks, no counterstrike. When this leaves the battlefield, discard a card.
F
Fenix
skull
skull
2
Creature - fenix
2
2
2
3
Flying. Regeneration. Combat priority.
F
Explode
skull
3
Wizardry
As an additional cost to casting this sacrifice a board card. This deals 2 damage to all board cards adjacent to the sacrificed card.
F
Goblin
skull
Creature - goblin
1
1
2
1
Haste
F
Orc
skull
1
Creature - orc
2
2
2
2
F
Devil
skull
skull
1
Creature - devil
4
1
2
2
F
Wall Of Fire
skull
2
Creature - wall
1
5
0
3
F
Hell's Catapult
skull
skull
skull
1
Creature - catapult
1
0
1
1
This attacks with distance 2. No counterstrike.
F
Haste
skull
Sorcery
Set action dice of target creature to that creature's speed.
F
Berserk
skull
1
Wizardry
Target creature gets +3/0/0/0 until end of turn.
F
Flames
skull
skull
Enchant Creature
Enchanted creature has +2/0/+1/0.
F
Goblin Sprinter
skull
skull
2
Creature - goblin
1
1
4
1
F
Orc rebel
skull
Creature - orc
2
2
2
2
When this enters the battlefield, add 3 to opponent's Winning dice and target opponent may put a building card from her/his
hand to her/his sphere of
influence.
F
Red Energy
0
Wizardry - basic energy
Choose one:
- Add
2
to your
energy pool.
- Add
fire
to your
energy pool.
Hut
2
Basic building - hut
0
0
0
1
At your Energy Phase add 1 point.
Remove 1 point:
add
fire
to your
energy pool.